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- on mouseDown
- puppetSprite(4, 1)
- repeat while the stillDown
- if rollOver(4) then
- set the castNum of sprite 4 to 23
- updateStage()
- next repeat
- end if
- set the castNum of sprite 4 to 3
- updateStage()
- end repeat
- puppetSprite(4, 0)
- end
-
- on mouseUp
- if rollOver(4) then
- set the mouseDownScript to "dontPassEvent"
- if the frame = 20 then
- go("W95")
- else
- go(the frame + 2)
- end if
- end if
- end
-